![]() ![]() In our first adventure, the party had to rescue a princess that had been kidnapped by a giant frog army and brought to a volcano. The player(s) have to do something like rescue someone, find something, or stop someone. Basic Game PlayĮvery adventure has a big goal. R already has a Wand of Stone (that turns living creatures to stone) and a Bracelet of Teleportation (that works once per day). The sky is the limit on magical items that can be found in the course of the adventure. Smoke cloud (good for creating diversions).Universal language (allows character to speak to any animate creature).Sleep (can put monsters to sleep for 10 minutes).Rainbow (can impress or distract monsters).Wizards start off with one spell, but anyone can find and use scrolls with spells. I’m sure we’ll be adding new races, jobs and attributes as we play more. I also let her roll again if she got a really low number. ![]() ![]() I had R roll three six-sided dice (aka 3d6) three times and each time decide which attribute she wanted that roll to be. These affect the characters’ chances of doing things like finding traps, climbing obstacles, jumping over things, or pushing/lifting things. I didn’t think thieves or clerics were kid-appropriate. There are no functional differences between knights and princesses just in case we end up playing with boys some time in the future. hobbit (can squeeze into small spaces).We started by choosing the character’s name, race, and job. pdf) and R enjoyed rolling dice, writing down numbers, and drawing her character’s picture. We found that creating a character was one of the most riveting parts of the game. Creating CharactersĬory Doctorow wanted get his daughter adventuring as quickly as possible, and so had her make up a bare bones character up front, fleshing her out as needed during the game. And while the monsters might try to scare players or even imprison them, no one can actually hurt anyone. Instead of fighting monsters, we try to befriend them or avoid them. The biggest innovation is the replacement of the combat system with an “interaction” system. I’ve written up our rules and a description of that adventure here so we don’t forget them and also for anyone else who might want to take the plunge. This was the experience I wanted to share with R.Īfter some experimentation, I think we’ve come up with a decent set of rules and R is still talking about our last adventure (“The Haunted Castle”). We stepped into another world when we played and while combat happened, it was just a small piece of the puzzle. These games revolved around solving mysteries, working together, and the occasional backstabbing. Sometimes I played with friends who set up a vivid land, an intricate plot, and complex characters. Sometimes I’d play with friends who were all about the monsters, the combat, and the treasure. Cory simplified the rules to fit into a little kid attention span, but there was still a problem: We run a nonviolent household and a game that revolves around bloodshed is a nonstarter. A game that has players pretending they are characters exploring mythical lands and fighting fabulous monsters seemed like an almost perfect match. So when a friend sent me Cory Doctorow’s account of how he plays Dungeons and Dragons (D&D) with his four year old daughter, I got very excited. She also loves reading about fantastical adventures like The Wizard of Oz, Comet in Moominland, or The Bravest Knight. My daughter R spends half of her life in a fantasy world pretending she is either a pony, a cat, a princess, a fairy, or some combination of these. ![]()
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